You shouldn't have to click a MILLION times in order to kill one person. There are only two guys, both suck. Levels are repetitive.
The only reason I could think of to play this game would be for the medals and the medal points.
This is just a "preview". The "full" version is coming on Madness Day 2013 and will have a lot MOAR upgrades and stuff! :) That version will be more balanced.
I guess you missed both the title of the game and the 'How To Slice' part at the beginning. (this is available in the updated version only) since you don't need to click that many times.
This is a great game. For those saying that the aiming is hard... well, I have news for you. That's how it's supposed to be! It's a game where you're not fully in control of where you aim. That's the beauty of it. It's not a flaw in the game, but a main feature where the player must maneuver themselves out of harms way while also being cautious and aware of where they're aiming.
The bosses were all hard, and the weapons were great. However, I wish there was a little more variation.
At any rate, Thank you for a spot on game. I definitely played until I had collected all of the achievements. Took me about an hour.
Extra lives don't work, there's almost no reason to move from the starting point as the enemies appear to all spawn a little too high.
Thanks for taking the time to leave your feedback; I appreciate it. What issue did you have with extra lives? They work fine for me and no one reported any issues with them during testing. Also, the game difficulty ramps up as you earn more points. The middle is safe in the beginning, but not when the later enemy types are introduced.
Like a gutted vibrant alien assassin fish.
Don't get me wrong, it's beautiful. The game works nice, although there are a few glitches. Using the tab button to reveal where hidden items are works, and, if done, will sometimes get your character stuck. I had a fun time getting across the bridge in the forest when I was searching for secrets. The first game was very replay-able since the medals and accomplishments were noted and a moral outline was given. You were deemed how you acted. Like in the first, the artwork is amazing, the same backbone is in place, but the player isn't under any moral dilemma since all the medals are achievable no matter what kind of sadist or mother teressa you are in the game. I absolutely loved the first one, the second one was a beautiful let-down. Sorry.
Controls ruined it.
They're so anti-intuitive. I walked away from this game for a second, came back, and used the W key to try and jump. Which, of course, made me have to start all over in the level. The keys normal used to walk with should not have been switched out for teleportation ones. Complete bull.
Your engine is halfway decent. You definitely need to work on animating it better though. Tweak with the speed a little bit. It still feels a little floaty when you're falling. You've definitely done your homework before submitting something though. Kudos.
It's not like asteroids
But it's still fun as hell. The ship is a little sluggish, but it's just fast enough to get you through all of the crazy amount of fire. It's very well balanced. The health and fire/teleporter bar replenishers spawned in just the right amount. Thank you for sharing this with us. Great work.
The graphics were stupendous, the choices you could make were very much so on a single track but they all had interesting outcomes. I liked that you added in a little first person shooter and then some survival. It kinda rounded the game out. The storyline was great as well. Although the explanation wasn't very in depth you certainly knew exactly what you wanted the world to be. The only problem with the game is that it is too big for the screen size that it's set at so when you're trying to lift the cement walls up with the crane you can't see the switch that makes the electricity connector move so you're sitting there wondering how moving that one side up and down is going to help you get your head through the wall. Even with that minor issue it still has great playability. Well done.
It's wrong, and it's right
I like the double edged blade you use to get around in Spewer. You have puke's acid corrosion but you've also added a constructive side to puke. Then there's the misty air. Is that supposed to represent how some people feel after puking? The psychology seems a tad off but the gameplay is great. Such a creative word with a new side to puzzles I would've never guessed. Great job, Truly amazing.
The graphics are nice.
But you need to make the main screen with the play button appear a bit faster for those that get angry when it takes too long and the sound just overlaps itself whenever you choose a selection which gets Really annoying.
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